Latest updateDevelopment update
Taxes, Public Health & Defending Your City
Explore taxation, public health, military defenses, Eastern Desert Raiders and the details that bring storage buildings to life.
Explore the update
An ancient Egyptian city builder
Along the banks of the Nile, a civilization takes shape.
Build, sustain and defend your own ancient Egyptian city in Tutankhamun: Builders of the Eternal.
Inside Tutankhamun
Discover the latest additions to your ancient Egyptian city.
Latest updateDevelopment update
Explore taxation, public health, military defenses, Eastern Desert Raiders and the details that bring storage buildings to life.
Explore the update
Gardens, mission selection, military walls, intro movie work, and demo polish are coming together for Tutankhamun: Builders of the Eternal.
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May focused on turning the military production chain into controllable squads, with selection, orders, formation previews, bridge movement, barracks staging, and stronger save/load support.
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A clearer look at the mine-to-military production chain, from copper extraction and bronze working to recruitment and unit selection.
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An early look at the military system foundations, production chain planning, and the next steps toward a playable prototype.
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The full food chain is now connected end to end, with market stalls and granaries forming a living supply web across the city.
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A clearer look at our latest visual pass on terrain readability, the near-finished food chain foundation, and the upcoming shift toward military systems.
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Why we chose a socket-driven pipeline for HunterMan over Firewatchman's prefab approach, and what it unlocks for combat readability.
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Tuning frame times and showing fresh builds for Tutankhamun: Builders of the Eternal
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How newcomers arrive, fill housing, and how the new Well and Water Supply buildings support early settlement.
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A clear breakdown of the 8-tier housing ladder, plot sizes, and service requirements that drive citizen prosperity.
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Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.
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Creating an epic cinematic introduction for Tutankhamun: Builders of the Eternal using Blender 3D
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How I solved critical performance and rotation issues in crowd rendering using GPU Instancer Pro and discovered that Ctrl+A in Blender was the unexpected culprit
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How I created an AI-driven building placement system for an isometric city builder that thinks like a real urban planner
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Designing a two-phase pathfinding system and queuing logic for authentic villager movement in a Unity city builder.
Read the storyThe world of Tutankhamun
A city's strength is in the connections between its people, its economy and its defenses. These are the systems we are bringing to life.

Connect farms, workshops and storehouses. Keep supplies moving and your growing population fed.

Build the services a settlement needs, from taxation and administration to health and sanitation.

Prepare your defenses, equip your soldiers and protect the city you have worked to create.
Staged asset showcases from the September update. All visuals and systems are in development.