Dev Blog
Follow the journey as we build Tutankhamun: Builders of the Eternal
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First Look
Watch the Intro Movie in Motion
Step into the opening cinematic for Tutankhamun: Builders of the Eternal. This work-in-progress cut showcases our latest lighting pass, character staging, and engineering works tying the whole city together.
The game invites you to build, balance, and defend an ancient Egyptian dynasty. Every district you plan, from temples to engineering hubs, shapes the prosperity and resilience of your citizens along the Nile.
- Captured straight from the October milestone build
- Celebrates new engineering complexes coming online
- Shows the performance gains discussed below
Tuning frame times and showing fresh builds for Tutankhamun: Builders of the Eternal

More Stories
Immigration & City Services: Wells and Water Supply
How newcomers arrive, fill housing, and how the new Well and Water Supply buildings support early settlement.

Designing Housing Progression: From Mud Shelters to Great Houses
A clear breakdown of the 8-tier housing ladder, plot sizes, and service requirements that drive citizen prosperity.

Core Systems Update: Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.
Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.

Intro Movie In Progress
Creating an epic cinematic introduction for Tutankhamun: Builders of the Eternal using Blender 3D

GPU Crowd Optimization: From 25-30 FPS to Solid 60 FPS
How I solved critical performance and rotation issues in crowd rendering using GPU Instancer Pro and discovered that Ctrl+A in Blender was the unexpected culprit

Building an Intelligent City Builder: Smart Placement Systems in Unity
How I created an AI-driven building placement system for an isometric city builder that thinks like a real urban planner

Pathfinding & Villager Immigration in a Pharaoh-Style Unity City Builder
Designing a two-phase pathfinding system and queuing logic for authentic villager movement in a Unity city builder.










