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Follow the journey as we build Tutankhamun: Builders of the Eternal
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How newcomers arrive, fill housing, and how the new Well and Water Supply buildings support early settlement.

More Stories
Designing Housing Progression: From Mud Shelters to Great Houses
A clear breakdown of the 8-tier housing ladder, plot sizes, and service requirements that drive citizen prosperity.

Core Systems Update: Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.
Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.

Intro Movie In Progress
Creating an epic cinematic introduction for Tutankhamun: Builders of the Eternal using Blender 3D

GPU Crowd Optimization: From 25-30 FPS to Solid 60 FPS
How I solved critical performance and rotation issues in crowd rendering using GPU Instancer Pro and discovered that Ctrl+A in Blender was the unexpected culprit

Building an Intelligent City Builder: Smart Placement Systems in Unity
How I created an AI-driven building placement system for an isometric city builder that thinks like a real urban planner

Pathfinding & Villager Immigration in a Pharaoh-Style Unity City Builder
Designing a two-phase pathfinding system and queuing logic for authentic villager movement in a Unity city builder.
